Number 0's on left:
200
150
100
60
40
20
10
0
sec=
N=
Speed (units/sec)=
__ % time on left=
% time on right=
Start the simulation (only in Netscape 3.0 +) by clicking [Start Simulation]. The simulation runs for 600 sec. You may run it any number of times, or stop it at any time. The simulation area is 50 by 15 unit cells and the "animal" moves at 1 unit/move, and moves are no faster than 5 millisec, depending on your computer's speed. Animal speed is computed in real time based on move units/time elapsed. Contact with 0 causes animal to make random turn. Accumulated time on each side as a percentage of total time is continuously calculated. Plot %'s after series of experiments.
Kinesis
JavaScript © 1997 by John A. Byers
Chemical Ecology
Host-Plant Finding by Animals -
Abstract/Software